Gaming Sessions Pages on my blog are all about time spent with friends and family at the gaming table. As always, feel free to browse through, the latest session will always be at the end of the page.
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Mission Control, We’re Learning! "The Crew" lands on our Gaming Table
(7th February 2026)
Our first gathering of the year opened with The Crew: The Quest for Planet 9, a compact cooperative trick taking game that hides surprising depth in its small box. The premise is simple, complete a series of missions by playing cards in the right order, all while communicating as little as possible. It is a clever design that rewards thoughtful coordination and shared intuition rather than the usual table talk.
We were pleasantly surprised by how convenient it was to set up and get going. It allowed us to pause for some food and drinks without that much bother and that itself is usually a big deal. The main hurdle we found was the trick taking element, which none of us usually play. It took a mission or two before the rhythm settled, yet once it did we all found our stride and the game became genuinely enjoyable.
As for the greatest challenge presented by the game, that was most certainly the imposed limitation on in-game communication. That single communication token each round forces you to think carefully about what you reveal and what you leave unsaid. It gave each mission played an intriguing layer of complexity to the puzzles posed.
By the end of the evening we had completed seven missions, a respectable start for a group entirely new to the system. With fifty missions in the full game, and given how much we all enjoyed ourselves, we agreed that, throughout the year, we would include a couple of missions before each board game session to keep the campaign moving. It felt like the right way to begin this year’s series of gaming nights, with something relatively light, cooperative, and yet quietly satisfying.



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