Showing posts with label #boardgames #news. Show all posts
Showing posts with label #boardgames #news. Show all posts

Sunday, November 10, 2024

From Cosplay to Board Games: A Mixed Experience at Comic Con Malta


So, on
the 9th and 10th of November 2024 Malta will once again welcome the annual Comic Con Malta event! As I type I realise that likely, I will be posting this blog just after the event which should be fine. This will have been the third post-COVID event of the sort I would have attended, and I think I can gamble knowledgeably when I say that it will have been a thoroughly enjoyable event.

Well, Comic Con Malta has managed to establish itself as an important event in the Maltese pop culture calendar, drawing enthusiasts from across the Mediterranean island and beyond. This gathering celebrates comics, film, television, and gaming, providing a platform for fans to immerse themselves in their favourite fictional universes and connect with like-minded individuals. Over the years, the convention has evolved, reflecting global trends in popular media, and adapting to the changing landscape of fan engagement.    

I think this year, fans my age might be in for a treat. Three egregious actors will be present during the event, signing off autographs for those interested. For anyone who was into Martial Arts in the 80’s and 90’s the name of Cynthia Rothrock should be familiar.

Cynthia Rothrock is an American martial artist and actress known for her martial arts films. She holds black belt rankings in seven styles of martial arts and was a high-level competitor in martial arts before becoming an actress. In 2014, she was inducted into the International Sports Hall of Fame.

Another notable Hollywood actor set to attend Comic Con Malta is Sam J. Jones, recognised by film and sci-fi enthusiasts for his portrayal of the titular character in the 1980 film Flash Gordon. He also starred in the short-lived television series The Highwayman (1987–1988)

Initially, another notable voice-over actor, was also earmarked as a guest in this year’s event,  Stefan Kapičić, who did the voice-over for the character of Colossus in the recent runaway hit Deadpool and Wolverine. However, he had to call off his attendance due to other work commitments.

Back to the event itself, I think that the roots of Comic Con Malta can be traced back to the early 2010s when a group of passionate fans and locals recognised the growing appetite for comic book culture and related media on the island. Taking their inspiration from the success of larger international conventions, they went about creating a uniquely Maltese experience aimed at catering to the local fanbase while also attracting international visitors.

The first Comic Con Malta was a modest event, held in a small venue with a handful of local artists, cosplayers, and vendors. Despite its small scale, the event struck a chord with attendees, tapping into a previously underserved market of pop culture enthusiasts. The positive reception encouraged organisers to expand the event in subsequent years, gradually increasing its scope and ambition.

As the convention grew, it began to attract more prominent guests from the world of comics, television, and film. International artists and writers were invited to showcase their work and participate in panel discussions, while actors from popular franchises made appearances, much to the delight of fans. These additions helped to elevate Comic Con Malta's profile and cement its status as a must-attend event for pop culture aficionados in the region.

    

Growth and Expansion

Throughout the 2010s, Comic Con Malta grew in popularity. The organisers secured larger venues to accommodate the growing crowds, and the event duration extended from a single day to a weekend. This expansion allowed for a more diverse range of activities and exhibits, including discussion panels and workshops, gaming tournaments, and cosplay competitions     .

As franchises like the Marvel Cinematic Universe and Game of Thrones captured the public imagination, Comic Con Malta became a focal point for fans to celebrate these properties and engage with fellow enthusiasts. Local artists and creators also benefited from the expanded platform, using the convention as a launchpad for their work and connecting with a broader audience.

This link between popular culture and the event itself cannot be emphasised enough. In truth the ascent of franchises is echoed in the growing number of patrons visiting Maltese Comic Con. A quick look at the current trends in both the movie, streaming and comic book industries leave one to appreciate that for the time being the numbers are encouraging and still essentially high. While many have touted the demise of the MCU (The Marvel Cinematic Universe) in truth there are still venues which the industry is just about starting to explore. When people tell me that these new “venues” are marginal and less popular areas, I am reminded of two modern MCE staples that were based on what many considered B-level characters at best. I am here referring to Iron Man which practically became the cornerstone of the entire MCU Infinity Saga and the Guardians of the Galaxy which garnered an unprecedented following among fans the world over. 

Japanese Manga and anime have experienced a significant surge in global popularity, attracting vast audiences eager for diverse content. This growth is further supported by the expansion of streaming services, which facilitate access to live adaptations of popular titles such as One Piece, Death Note, Bleach, and Fullmetal Alchemist. These adaptations effectively engage both new and longtime fans, making the genre more accessible and appealing than ever before.

All this feeds straight into the fandoms, the merchandise, the cosplayers and the creatives eager to express themselves through an inclusive and highly diverse medium. Comic Con Malta in turn is all about this. It is truly a pleasure to see the artists showcase their incredible comic book, fantasy and sci-fi creations on display during these events. I personally find it very difficult to walk away without grabbing a few pieces of original art, but my problem is more about how to go about displaying them at home and where.

          

Challenges and Adaptation

As with many sizable events, Comic Con Malta faced its share of challenges. The rapid growth over the years required careful management to maintain the event's quality and ensure a positive experience for attendees. This was not always achieved year-on-year, but each event served as a learning exercise feeding into the next. Organisers had to balance the desire for high-profile guests with budget constraints and logistical considerations unique to Malta's island location.

The convention also had to navigate the evolving landscape of pop culture fandom. As digital platforms became increasingly prominent, Comic Con Malta adapted by incorporating social media engagement, live streaming of select panels, and virtual meet-and-greets with guests. These innovations helped to extend the convention's reach beyond the physical event space and keep fans engaged throughout the year.

 

The Impact of COVID-19 and the Post-Pandemic Resurgence

It’s been four years now since the onset of the global COVID-19 pandemic in 2020 which presented an unprecedented challenge to Comic Con Malta, as it did to all events worldwide. With large gatherings prohibited and international travel severely restricted, the organisers were forced to cancel the in-person convention for the first time in its history. This setback was felt by the local community of fans and vendors who had come to rely on the annual event as a highlight of their year.

In response to these extraordinary circumstances, Comic Con Malta went virtual. Online panels, digital artist alleys, and virtual cosplay contests allowed fans to participate from the safety of their homes. While this format could not fully replicate the energy and excitement of an in-person event, it helped bolster the Maltese community and the organisers' commitment to maintaining the convention's presence even in challenging times.    

As restrictions eased, anticipation for the return of in-person events grew. The bottled-up demand for social gatherings and shared experiences led to a significant increase in interest for Comic Con Malta. Fans, having been deprived of the convention experience, eagerly awaited the opportunity to reconnect with their community and immerse themselves in the world of pop culture once again.

The first post-pandemic Comic Con Malta was met with a lot of enthusiasm. Ticket sales surged, with many sessions during the convention selling out well in advance. The organisers, fully aware of ongoing health concerns, doubled down on safety measures while striving to deliver high-quality experience attendees had come to expect. The success of this event signalled a triumphant return and set the stage for even greater things to come.

 

Comic Con 2024 Blog – Sunday 10th November 2024.

So, this is the part where I tell you about Comic Con 2024 and how it all worked out. It’s almost 9pm on the 10th of November 2024 as I sit down to type, and I got back home at around 6pm. Understandably I am a bit tired, but I think it was worth it. This year I attended the second and final day of the event which, as I mentioned earlier, was held at the Eden in St. Julians. I made a day of it by arriving in Paceville, St. Julians, at around 08:30 AM with my son Neil in tow.

I arrived early due to the area's limited parking, and fortunately found a spot. I then took some time to show my son around places I used to visit as a child when I lived there.

At around 10am, ticket in hand we headed for the Comic Con Venue

I was surprised by the venue's size, which featured plenty of space and numerous stalls. However, as I've noted in previous editions of the Con, there was a lack of signage to help visitors navigate. It seemed patrons had to wander around in hopes of finding a stall that caught their interest.


The venue showcased a remarkable variety and quantity of stalls, but I felt the board gaming community was significantly underrepresented. While shops were present, they primarily focused on action figures, collectibles, model kits, and a vast array of comic books, art, and Japanese manga. Despite this, I still managed to find, and purchase, a copy of the board game “Invincible, the Hero-Building Game” from Dire Wolf Games.

I also noticed an almost hidden area at the back of the venue designated for live board games, but it was nearly empty, with few people available to set up a game. This was quite disappointing, as I was eager to try “Art Society,” which seemed to be one of the options. Unfortunately, the boxes looked lonely and neglected, with no gamers in sight to play.

Determined to enjoy myself, I explored the displays to see what was trending this year. Gundam kits were particularly popular, dominating the offerings, although there were a few Star Wars and Star Trek kits available. If you looked closely, you could also find some true collector's items from classic anime series that celebrated the Mech genre, including Grandizer models—which I knew as Goldrake—and Jeeg sets, which I used to watch when I was just about as old as my younger son.

A closer look at the manga and anime references embraced by patrons and cosplayers revealed two dominant titles currently capturing collective attention, “One Piece” and “Jujutsu Kaisen” (or “Demon Slayer”). Every stall featuring related merchandise had a substantial number of products from either of these franchises on display.

To be fair, Marvel and DC are still present, and this year's "Deadpool and Wolverine" has sparked renewed interest in the genre. However, it's reasonable to say that these franchises are not nearly as popular as they were at the height of the MCU's success during the Infinity Saga, that culminated in 2019’s Avengers Endgame.


As the hours passed, just before lunch, an engaging discussion took place on the main stage featuring Sam J. Jones and Samuell Benta. Jones, known for his role as Flash Gordon and for starring in The Highwayman, and Benta, who played a Black Power Ranger in one of the series, shared insights about their early careers and how they landed their iconic roles. Jones recounted setbacks he faced before Hollywood recognised him, emphasising that his determination and belief in himself ultimately revitalised his career. In contrast, Benta is still young and embodies a strong entrepreneurial spirit, choosing to write, direct, and produce his own projects instead of waiting for the right opportunities to come along.

After enjoying lunch away from the venue and taking a break from the hustle and bustle of the convention, my son and I, returned to check on the performances that were set up on the main stage for everyone to enjoy. The event featured a little bit of everything, a magic show, a movie quiz for enthusiasts, and, as the grand finale, a parade of cosplayers, some of whom were truly remarkable.




In summary, that concludes this year’s Comic Con Malta. It was a mixed experience for me, but I still enjoyed it. Will I return next year? It's highly likely! However, I would have appreciated seeing more board gaming options available, perhaps with some organised games instead of relying on casual walk-ins from attendees who might stumble upon the gaming tables. Additionally, having more board games showcased at the stalls would have been a nice touch for someone like me who is passionate about this hobby.

Until next year, that was Comic Con Malta 2024!

Friday, April 26, 2024

A Renaissance on the Tabletop: The Evolution of Modern Board Games (1990-Present)


The landscape of board games has undergone significant transformation since the 1990s. Gone are the days of simple roll-and-move mechanics (think Monopoly or Ludo) and passive player experiences. Today, modern board games offer rich strategic depth, elaborate themes, and a focus on player interaction, fuelling a global resurgence in the hobby. This blog aims to explore the key innovations in game mechanisms and player preferences that have driven this evolution, analysing their influence on published games and the European market's unique contribution to the phenomenon. Additionally, a glimpse into the resurgent popularity of Dungeons & Dragons (D&D) will provide a broader perspective on the current state of the tabletop gaming sector.


The Rise of the Eurogame and Strategic Depth

The 1990s witnessed the rise of the "Eurogame”, a term initially used to distinguish European-designed games from their American counterparts. Eurogames typically emphasise strategic decision-making, resource management, and indirect player interaction through shared goals or economic competition. Pioneering titles like "The Settlers of Catan" (1995) introduced innovative mechanics like dice-rolling for resource acquisition and trading with neighbouring players. This sparked a wave of innovative games like "Carcassonne" (2000), introducing tile-laying mechanics, and "Puerto Rico" (2002), which introduced role-selection mechanisms that offered players unique abilities each round. These games offered a refreshing alternative to traditional luck-based games, attracting a new generation of players seeking intellectual challenges and strategic depth. 

 

Player Interaction: From Competition to Collaboration

While the introduction of strategic depth in board games was a major innovation, player interaction also evolved significantly. Early games often focused on direct competition, with players vying for resources or victory points. However, modern board games explore a wider range of interaction models. Cooperative games, where players


work together against a common enemy or objective, rose in popularity. Titles like "Pandemic" (2008) require players to collaborate to manage disease outbreaks, while "Hanabi" (2010) presents a unique cooperative experience where players cannot see their own cards, relying instead on communication and deduction to win. Additionally, social deduction games like "The Resistance" (2008) introduced hidden roles and bluffing mechanics, creating an interesting experience which combines social manipulation with hidden agendas. These diverse forms of interaction cater to a wider range of player preferences, fostering a stronger sense of a shared experience and greater engagement with the game being played.

 

Thematic Immersion and Storytelling

Modern board games go beyond mechanics, offering rich thematic experiences. Most of the more popular modern titles are meticulously crafted around specific themes, from historical periods ("Twilight Struggle," 2005) to fantastical worlds ("Gloomhaven," 2017). Excellent artwork, well-thought-out components, and captivating narratives contribute to the overall experience, drawing players into the game's world. This focus on theme goes beyond mere looks; it can enhance gameplay by providing a logical framework for mechanics and player actions. Essentially, the theme justifies the actions taken within the context of the game itself. For instance, the worker placement mechanic in "Agricola" (2007) thematically represents managing a farm, while the card drafting mechanic in "7 Wonders Duel" (2015) simulates drafting historical advancements for your civilisation through a logical sequential path, starting from the most primitive human discoveries to the more complex cultural and societal achievements. This thematic integration creates a more engaging and memorable experience for players.

 

The Powerhouses of Publishing: Ravensburger, Fantasy Flight Games, and Asmodee

The "German Model" of board game design, characterised by high-quality components, innovative mechanics, and a focus on strategy, has significantly shaped the modern board game landscape. Linked to this increase in popularity of the German model, several companies came to the fore addressing the lacuna in distribution and availability of specific board game titles beyond their country of origin. By making it easier to translate published games and catering for a wider, more globalised market, these companies have extended the reach of this model to a new and growing audience of hobbyists the world over.


Founded in 1883, Ravensburger is a German giant with a long history of producing high-quality family games. While not solely focused on complex strategy games, Ravensburger titles often introduce innovative mechanics and beautiful artwork, making them accessible gateways into the world of modern board games. Puerto Rico (2002) is one such title. This classic tile-laying and resource management game puts players in the shoes of colonial governors vying for dominance on the island of Puerto Rico. Players collect resources, build structures, and ship goods back to Europe for points. The Castles of Burgundy (2011) is a strategic dice-placement game where players vying for control of various regions in Burgundy. Players collect resources, construct buildings, and develop their holdings to score the most points. Core elements introduced in both these games can be found in many modern Eurogames.

Established in 1995 in Minnesota, USA, Fantasy Flight Games (FFG) initially focused on translating and publishing European games for the North American market. They quickly rose to prominence, acquiring licenses for popular Eurogames like "Ticket to Ride" (2004) and "Power Grid" (2004), introducing them to a wider audience. FFG also ventured into their own game design, creating thematic and strategically rich titles like "Twilight Struggle" (2005) and the epic campaign game "Descent: Journeys in the Dark" (2012), further solidifying their reputation for high production value and strategic depth.

Asmodee is a French publisher of board games, card games and role-playing games (RPGs). Founded in 1995 to develop their own games and to publish and distribute for other smaller game developers, they have since acquired numerous other board game publishers. They acquired major European publishers like Days of Wonder ("Ticket to Ride") and Fantasy Flight Games, creating a vast portfolio of Eurogames, thematic strategy titles, and licensed properties like "Star Wars" and "Arkham Horror." Asmodee's influence extends beyond publishing, with their distribution network ensuring wider availability of games across the globe.

 

Essen Spiel: A Mecca for Gamers and Industry Powerhouse

International game fairs play a crucial role in promoting the "German Model" and the broader board game industry. Essen Spiel, held annually in Essen, Germany, is the largest and most influential fair in the world. Thousands of publishers, designers, and gamers gather to showcase new releases, network, and participate in tournaments. This event serves as a crucial launchpad for new games, generating global attention and driving sales. Additionally, Essen Spiel provides a platform for smaller European publishers to reach a wider audience, fostering diversity within the industry.

 

The Impact on the Market

The influence of the "German Model" and Essen Spiel extends beyond Europe. The success of Eurogames and


the efficient distribution networks of major publishers have led to a wider availability of board games worldwide. Titles originally published in Germany are now readily available in countries across Asia, North America, and South America.

The popularity of Eurogames has fuelled the growth of board game cafes, offering a welcoming space for players to explore new titles and enjoy the social aspects of the hobby. This trend further exposes players to the "German Model" and other modern game design philosophies.

Platforms like Board Game Geek (BGG) provide a forum for players to discuss games, share reviews, and connect with others who share their passion. This online community promotes awareness of Eurogames and other modern titles, creating a global network of enthusiastic players.

 

Beyond Essen Spiel: The Rise of Regional Powerhouses 

Europe boasts several prominent conventions beyond Essen Spiel, each catering to specific tastes and interests. The UK Games Expo (UKGE), held annually in Birmingham, England, has grown significantly in recent years. Attendance figures jumped from 5,805 in 2013 to over 52,000 in 2023, solidifying its position as the largest dedicated board game convention in the UK. UKGE offers a comprehensive experience, showcasing new releases, hosting tournaments for popular games, and providing a platform for smaller publishers and designers.

 

Similarly, Airecon, held in Harrogate, England, has emerged as a popular convention focused on strategy board games. With an emphasis on Eurogames and a strong focus on competitive play, Airecon attracts a dedicated crowd of passionate gamers. While significantly smaller in scale than UKGE, Airecon fosters a tight-knit community atmosphere and provides a space for players to delve into the complexities of strategic board games.

 

North America is home to a vibrant network of conventions catering to a diverse range of board game enthusiasts. Gen Con, held annually in Indianapolis, Indiana, is a titan of the industry. While encompassing a broader gaming spectrum including video games and tabletop RPGs, Gen Con boasts a sizable board game presence. Attendance figures regularly exceed 60,000, making it one of the largest gatherings of board game players in the world. Gen Con features a massive expo hall with publisher booths, demo areas, and opportunities to meet designers and playtest unreleased titles. Additionally, it hosts tournaments for various games, attracting competitive players from across the globe.

 

The United States also boasts regional conventions like PAX Unplugged, held in Philadelphia, Pennsylvania. PAX Unplugged focuses primarily on tabletop gaming, offering a curated selection of board games, role-playing games, and card games. With a strong emphasis on indie publishers and innovative game design, PAX Unplugged caters to a specific audience seeking unique experiences. Additionally, events like Dice Tower Con in Orlando, Florida, and BGG.CON in Dallas, Texas, cater to specific gaming preferences and local communities, contributing to the overall health and diversity of the convention scene.

 



 

The Impact on the Gaming Market

 

These regional conventions play a crucial role in supporting and promoting the board game industry. Conventions provide a critical platform for publishers, both established and fledgling, to showcase their games to a large and enthusiastic audience. This exposure can lead to increased sales, distribution deals, and brand recognition. Additionally, conventions offer a valuable opportunity for publishers to gather direct feedback from players, informing future game design and development.

 

Conventions engender a sense of community as well as a shared passion for board games. Players can connect with others who share their interests, participate in tournaments, and learn about new games. This sense of community encourages continued engagement with the hobby and drives sales within the local market.

 

Conventions create a buzz surrounding upcoming releases. Players get a chance to playtest unreleased games, generate word-of-mouth excitement, and pre-order upcoming titles. This hype generation can translate into strong initial sales figures for publishers and generate excitement within the broader gaming community.

 

 

Growth Drivers and Future Trends

 

The continued growth of regional conventions hinges on several factors. They provide a more accessible option for players who may not have the resources to travel to large international events like Essen Spiel. This allows for a wider range of players to participate and engage with the broader gaming community.

 

Some conventions focus on specific genres or player preferences, catering to a dedicated audience. This caters to the diverse tastes of modern board game enthusiasts and attracts players seeking a tailored experience. Furthermore, they are increasingly leveraging online platforms to enhance the experience. Features like pre-registration, virtual demos, and live streaming events can further expand reach and connect with players who cannot attend physically.

 

Catering to a Diverse Audience: A Boon for Choice

The rise of niche markets and diverse player preferences has undoubtedly expanded the selection of available games. Platforms like Kickstarter allow designers to directly gauge interest in specific mechanics or themes, leading to a wider variety of games catering to specific player desires. This empowers players with greater choice and allows designers to explore unique concepts that might not have found a publisher traditionally. For instance, the popularity of solo-play games has seen a surge in titles designed specifically for one player, offering a fulfilling experience without requiring a group.

 

The Pressure of Production Value: A Rising Cost

However, the demand for high-quality components and thematic immersion can inflate production costs. Players today expect visually appealing artwork, premium game pieces, and durable components, all contributing to the overall experience. While Kickstarter funding can help mitigate these costs, it also creates a pressure for publishers to deliver on increasingly lavish production values to stand out from a crowded market. This can lead to higher retail prices for consumers, potentially creating a barrier to entry for new players or those on a budget.

 

 

Complexity Creep: Balancing Depth with Accessibility

The focus on strategic depth can sometimes lead to "complexity creep," where games become increasingly intricate and difficult to learn. While some players relish the challenge, complex rulebooks and lengthy playtime can alienate casual players. Striking a balance between strategic depth and accessibility is crucial. This might involve streamlined rules, modular components that allow for variable difficulty levels, or well-designed tutorials to ease players into the gameplay.

 

The Future: Finding the Sweet Spot

Navigating the influence of player preferences requires a delicate touch from publishers and designers. Understanding your target audience is essential. Kickstarter data, online forums, and playtesting sessions can provide valuable insights into player desires. Additionally, publishers can explore ways to offer a range of titles that cater to different levels of complexity and budgets.

One approach is the "core game" model, where a base game offers a streamlined experience with the potential for expansion modules that add complexity and depth for experienced players.  This allows for a broader appeal, attracting new players with the base game while offering additional content for those seeking a more challenging experience.

 

Dungeons & Dragons: A Gateway to Tabletop Adventures

Dungeons & Dragons (D&D) has seen a surge in popularity in recent years, but its roots go deep. Created in the mid-1970s, D&D took inspiration from wargames and fantasy literature to establish a new genre: the tabletop role-playing game (RPG). Players create characters and embark on adventures within a world crafted by a Dungeon Master (DM). The core mechanic relies on rolling polyhedral dice (like the 20-sided die) to determine success or failure, adding an exciting layer of chance to the storytelling.

Several factors have fueled D&D's recent resurgence. The release of the streamlined 5th edition in 2014 made the game more accessible to new players. Pop culture references, like the portrayal of a D&D club in the Netflix series "Stranger Things," brought the game to a wider audience. The rise of online platforms like Roll20 further expanded D&D's reach, allowing geographically distant friends to connect for virtual sessions.


D&D's longevity can be attributed to its inherent flexibility. The core rules provide a framework, but DMs can create custom campaigns tailored to their players' interests. This fosters a sense of community and shared storytelling that transcends the game itself.

The impact of D&D's resurgence extends beyond the game itself. The influx of new players has fueled interest in the broader tabletop RPG market. Publishers are releasing new and innovative games, catering to diverse tastes and interests. Local game stores are seeing a rise in tabletop RPG nights, creating vibrant social spaces for hobbyists.

D&D's resurgence highlights the enduring appeal of tabletop gaming. In an increasingly digital world, these games offer a unique opportunity for face-to-face interaction, collaborative storytelling, and creative expression. While D&D may be the current star, its success paves the way for a brighter future for tabletop gaming as a whole.

  

The Future of Modern Board Games: A Look Ahead 

The future of modern board games appears bright. Technological advancements are creating new possibilities for integrating digital elements into the tabletop experience. Apps can streamline gameplay setup, track resources,


and even introduce AI-controlled opponents, expanding the accessibility and potential complexity of games. Additionally, the global market for board games continues to grow, with emerging markets in Asia offering exciting opportunities for publishers and designers.

However, some challenges remain. The sheer volume of new releases can be overwhelming for players, and ensuring high-quality components can be a balancing act for publishers. Additionally, the rise of digital alternatives like video games presents competition for players' time and attention.

Despite the challenges, the modern board game industry is thriving. A passionate community of players and designers continues to push boundaries, experiment with new mechanics, and explore diverse themes. The focus on strategic depth, thematic immersion, and a variety of player interactions has created a vibrant and engaging hobby that caters to a wide range of interests. Whether it's the strategic battles of a Eurogame, the collaborative challenges of a cooperative title, or the narrative adventures of D&D, the modern tabletop gaming scene offers a rich and rewarding experience for players of all ages and backgrounds.

Tuesday, December 12, 2023

Board gaming in November 2023

If you’re curious about what board games are currently popular, Boardgame Geek is a great resource to check out. They track thousands of games and have several board gamers clocking their plays on the website. While this may not be indicative of the global market, it certainly offers an intriguing snapshot of what is being played and what isn’t.

For November, BGG claims that 18,567 votes were cast on the games featured on their website, with an average of 371 votes per game listed. What’s remarkable about this list is that there are no new titles from 2023. Instead, the games listed mostly span from those published from 2002 to the most recent ones published in 2022. Perhaps things will change in 2024… only time will tell.

Before we dive into BGG’s top ten games for November 2023, I’d like to highlight a game that’s currently ranked 25th on the list. The game is called Wingspan, designed by Elizabeth Hargrave and is currently one of my favourite titles. It was released in 2020 and features ornithologists trying to free birds into three distinct biomes. Players will have to obtain food and eggs to free birds, which they take from the main deck into one of the three biomes. Each card has its own set of rules and actions, which together allow players to gain victory points both on a round-by-round basis and at the end of the game for a total final score.

Now let’s have a look at the top ten most played games as voted for on BGG for November 2023.

 

Top 10: November 2023


At number 10 we find Star Wars Rebellion, published in 2016. In Star Wars Rebellion, you control the entire galactic empire or the fledgling rebel alliance. You must command starships, account for troop movements, and rally systems to your cause. Each side has different win conditions, and you will need to adjust your play style depending on who you represent. The game features more than 150 plastic miniatures and two game boards that account for 32 of the Star Wars galaxy's most notable star systems. Rebellion is praised for being intensely personal, cinematic, and deeply heroic in scope.



At number 9 we have War of the Ring: Second Edition initially published in 2012. In War of the Ring, one player takes control of the free peoples, while the other controls shadow armies. Initially, the free people nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other good characters before they engage in open conflict. The game is dice-driven, but there are sufficient choices and decision-making opportunities that player actions will tend to mitigate the luck of the draw and favour more acute strategic choices.


At number 8 we have Gloomhaven: Jaws of the Lion, published in 2020. Jaws of the Lion is a compact, smaller version of the monumental Gloomhaven. It still employs the card-based, dice-less mechanism found in the larger game while also introducing the mercenary outfit called the ‘Jaws of the Lion’. The game is strongly RPG in flavour and execution, with a generous helping of skirmishes and near misses. While it’s not extremely difficult to teach (I even taught my 8-year-old to play it), it might prove harder to master. The trick is to always work as a team, and you need at least 4 players to get the best out of this lovely game.


At number 7 we find the impressive and deeply immersive Dune: Imperium, also published in 2020.  This is a competitive game where players take on one of 6 factions eager to take control over the planet Arrakis, also known as Dune. Each faction comes with its own skills and abilities. Diplomacy and renown with specific factions become key towards controlling spice production and ultimately the overall rulership of the lucrative spice trade.

 

At number 6 we have Terraforming Mars, published in 2016. One of the most eclectic games published in that year and which gave rise years later to a smaller format, Terraforming Mars: Ares Expedition. In this game, players compete to establish economic footholds on the Red Planet while at the same time contributing towards terraforming its barren landscape. Great table presence and immersive theme make this a beloved game among aficionados.

 

Ranked at number 5, Twilight Imperium is an oldie but a goodie that still holds its own against the best of the crop. The game was originally published in 1997 and was given a 4th edition in 2017. Deemed a grand and expansive space opera, this game unveils a chaotic universe grappling with the aftermath of the Lazrax empire's centuries-long disintegration. Players take on the mantles of great leaders from rising empires vying for military and political control until one player succeeds in becoming sufficiently dominant to be crowned emperor. This is a beast of a game that can take up to six hours to resolve (without expansions).

 

At number 4 we have the Zoo building simulation, Ark Nova. This game first published in 2021, allows you as a player to plan and design a modern, scientifically managed zoo. All this to own the most successful zoological establishment.  To do so, you will build enclosures, accommodate animals, and support conservation projects all over the world. Theme and artwork as spot on, and while it comes with several components, it is straightforward to teach to consummate board gamers.


Ranked at number 3 we find the big box board game “Gloomhaven”.  This game can be considered the big brother of “Jaws of the Lion” (featured earlier at number 8) and was first published in 2017. This is a tactical combat game where players take on the role of wandering adventurers, banding together to clear out dungeons and mysterious ruins. In the process, players will level up their in-game characters, gain loot, discover new locations, and expand a tale fuelled by their own decisions. Gloomhaven offers a campaign setting that would need to be settled over several long sessions. This is a game made by gamers for gamers, and unless you have a dedicated board gaming group, I would not recommend indulging in this colossal offering.



At number 2 we have Pandemic Legacy: Season 1, published in 2015. The Pandemic franchise is, in my opinion, the gaming system that popularized cooperative games. While cooperative games existed before Z-Man published the game, they came up with a gaming mechanism that made AI-driven board games easier to manage with in-game mechanics that players could quickly learn and execute. It’s fair to say that the Pandemic cooperative gaming system is still one of the most played within its genre. Legacy: Season 1 adds another layer by making decisions taken during the proposed campaign permanent. Each decision taken will affect whatever actions and options will be available during the later stages of the campaign.



Brass Birmingham
has taken the #1 spot for November 2023. With 20 awards under its belt, this game, originally published in 2018, can be considered a heavyweight in the board gaming world. Designed by Mark Wallace, it’s an economic strategy game that tells the story of competing entrepreneurs in Birmingham during the Industrial Revolution. The game has been praised for its deep, strategic gameplay, beautiful thematically consistent artwork, and replayability. The game and player boards are of superb quality, and the poker chips add extra flair to the gameplay.


Notable mentions

Before closing this foray into what board game players were playing this November, I’d like to mention three noteworthy titles that are currently rising fast as gamer favourites.


Dune: Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deckbuilding and worker placement while introducing a new six-player mode that pits two teams against one another in the biggest struggle yet.


Mycelia is a deck-building game designed by Daniel Greiner and published by Ravensburger in 2023. The game is set in a magical forest where players take on the role of creatures, carrying dewdrops to sacred temples amidst their fields, all along trying to be the first to finish their field.

The game has been praised for its easy-to-learn deck-building mechanics, quick pace, and replayability. It has also been updated with new expansions that add more depth to the economic engines each player has to build. It has colourful and whimsical artwork that is thematically consistent with the game’s setting. The game’s easy-to-learn mechanics and fast pace make it a great choice for both beginners and experienced players alike.

 

Heat: Pedal to the Metal is a racing board game that has been designed by Asger Harding Granerud and Daniel Skjold Pedersen and published by Days of Wonder. The game is for 1 to 6 players and takes about 30 to 60 minutes to play. The exceptional card system designed by Asger Granerud and Daniel Pederson comes across as a revision of their previous hit bicycle racing title, Flamme Rouge 2. The game has been praised for its innovative mechanics, fast pace, and replayability.

Thank you for joining me in this special board game review. I hope you found the reviews informative and helpful. The board games that were the hottest and most played in November 2023 included Brass Birmingham, Pandemic Legacy: Season 1, and Gloomhaven.

The board game industry is constantly evolving, and new games are released all the time. Therefore, I will be uploading another edition of this special board games review next year in June. Be sure to come back and join me once again to find out which games are the hottest and most played at that time.

Until then, happy gaming!

 

Summary of Top 10 games (November 2023)

  1. Brass Birmingham
  2. Pandemic Legacy: Season 1
  3. Gloomhaven
  4. Ark Nova
  5. Twilight Imperium
  6. Terraforming Mars
  7. Dune: Imperium
  8. Gloomhaven: Jaws of the Lion
  9. War of the Ring: Second Edition
  10. Star Wars Rebellion


Saturday, August 5, 2023

Hacking, Heckling & Harassment

So, quite out of the blue, I found myself deactivating my Facebook account. The reason was that I witnessed yet another Facebook account being hacked and it happened to belong to my wife Claire. Regrettably, that meant I also had to disengage from my Facebook group "Boardgames &Co" and fall back on alternative technologies in order to stay in touch.

This also means I will be changing the format of my posts here, some posts will be news and similar to posts I have created in the past. Others will focus on gaming events be they local events or private board game gatherings with friends. So this blog will have to become something more, a sort of community board where friends or folk with a passion for board gaming can come to have a look at what's happening in my little corner of the universe.


Having said that, I finally got to bring "Dune Imperium" to the table. I Played it at 4-players with some genuine board game enthusiasts. Overall Dune Imperium offers a great mix of modern boardgame mechanisms, such as Deck Building and Worker placement, but it also offers a depth of play that goes beyond either. Here is a game that would need to be explored over several sessions. While unfortunately, we didn't manage to complete the game due to time restrictions, we all agreed it was worth another shot or two... Overall a great evening and one I'd love to repeat in the near future. This time round I edged ahead by just one point mid-game...so there's that. Still, I'd love to see how the end game accelerates once you near the bottom of the Conflict deck.

I'm not going to go overboard to try and explain how Dune Imperium plays, Rodney Smith from Watch it played did a superb job and I will leave you in his more than capable hands (just head over to their YouTube channel and look up the video). I will however share some snaps with you so you get an idea of the table presence of this superlative game.






That's all I've got to share with you for this first, post Facebook era for Boardgames & Co. I cannot say that this transition will be easy for me, in any way or manner, but the tools are there and I will be using them to the best of my abilities to keep the spark of board gaming camaraderie as alive as possible. 

Have a great one everybody!