As the year fast approaches its end, I wanted to but a blog together that summarises my experiences in 2022. What I am proposing here for your attention is a retrospective, a look back at a complex year with a few highs and lows. I figure that if you live long enough such average years will tend to occur with some disconcerting frequency.
When it comes to board games,
this year saw a few good titles become part of my collection. Whenever
possible, I have chosen games that add something, an innovative mechanism, some
unique artwork or just perhaps a theme I did not have yet
included.
Warcraft: Curse of the Lich
King – Pandemic System – I have played my fair share of the original
Pandemic and won several games with my board gaming
group. However, this Warcraft skinning of the
game felt a bit simplified and limited. The quests are fixed, so once you play
three to four games, I feel there would be a replay
issue. On the plus side, this was my first Pandemic game that came with some
great miniatures. The use of these minis does improve the gaming experience,
especially for long-time Warcraft fans such as me.
Gloomhaven: Jaws of the Lion
– This is the smaller sibling of the monumental Gloomhaven. It also costs a
fraction of Gloomhaven. “Jaws of the Lion” comes with four playable characters,
minis, character specific decks, several standees, and sports the same
dice-less system that has made Gloomhaven so popular. The Scenarios book that
comes with the game also doubles as the actual map areas to be explored by the
adventurers. Each scenario is just a matter of opening the book to the right
page, placing the scenario specific standees and obstacles
in their starting locations directly onto the book, and you are good to go.
Overall, this game feels more manageable and easier
to get to the table, while still offering some of that legacy feel that has
made the Gloomhaven system so popular.
Terraforming Mars: Aries
Expedition is a scaled down version of
Terraforming Mars which plays in a fraction of the time of its bigger sibling.
Aries Expedition still has enough of that substance you would expect but
translates into a quicker, equally thematic gaming experience. Personally, I
found it remarkably interesting that the designers
were conscious that not all board game players can, or will, indulge in lengthy
gameplay.
Lost Cities is a small
two-player game I added to my collection, designed by Rainer Knizia. Though the
theme is not particularly strong when it comes right down to it, it still makes
the game pleasant and intuitive while also allowing you to keep track of cards played and which cards should go
where. I played a few games with my son Neil, and he enjoyed it. As I said earlier, the
artwork is gorgeous but what is truly striking is the mechanism that it carries
elegantly. Players will contend for points in up to 6 columns or zones, seeking
to ramp up their scores sufficiently to come out on top. Paying attention to
what your opponent plays is key, as is a well-timed play or discard. Overall, a great little game.
While on holiday in Manchester,
earlier this year, I got my hands on three games,
one of which an expansion. The First one, Land & Sea reminds me
visually of Carcassonne, but play could not be any more different. Players take
turns to add hexagonal tiles to a growing tableau, all the while furthering the
objective of their faction be it land or sea.
Undaunted: North Africa,
is a two-player, World War 2, skirmish style game which uses cards and deck
building as part of a combat simulation. Diverse maps can be set up from the
campaign-style scenarios booklet. Each mission comes with specific objectives
that must be engaged differently by either faction to win.
Wingspan: European Birds Expansion
is the last game and sole expansion I bought from Manchester and it also happens
to be the first published expansion to the game Wingspan. The European birds expansion
adds a good few cards to the mix and also introduces a number of bird cards which
do not carry any effects on them. There are also more automata cards and some
additional objective cards which make point scoring that much more interesting.
Root: A Woodland game of right
and might, which many are calling a modern “Risk” contender, is highly asymmetric game which pits four unique factions in a
woodland brawl for ultimate dominance. No two factions play the same and this
is what makes Root, highly replayable and challenging. One of my goals in 2023
will most definitely be to get to know this title a
bit better.
The Crew: The Quest for Planet
9 is a small card game which uses trick-taking as its
main focus of play. Furthermore, it
successfully manages to turn the mechanism into a cooperative one. It fits into
a smallish box but then packs in 50 variations, weaving them all together into
a substantial campaign. You most definitely can play a few variations and stop for the day but progressing through the
campaign offers an increasingly intricate
experience with a gradual ramping up of difficulty.
Imhotep:
Builder of Egypt is a game which made it into my collection, just in
time for the holidays. Imhotep focuses on build queues;
well-times moves and quick thinking to achieve
point-scoring objectives. It is a very tactile game and comes with several
coloured, wooden blocks serving the purpose of goods to be shipped up and down
on river barges. The game's theme is extraordinarily strong and makes for a
visually striking experience. It is easy to imagine yourself guiding boats up and down the river Nile, during pharaonic
times, to construct magnificent buildings and
majestic monuments. I have not had the chance to play this title quite yet, so
I will share my experiences as soon as I do.
Now I would like to share with
you some other games I upgraded or just played in 2022.
In 2022, I bought a metal coins
upgrade for “Lords of Waterdeep”. The coins add an extra layer of tactile
authenticity, if possible. They are beautifully crafted,
and I bought them from an American online shop
called “The Broken Token.” I already had everything in terms of expansions for
this title, so this upgrade was the only way to truly bump up the gameplay for
this favourite of mine.
This year I got to play Lords of
Waterdeep with my gaming group over 2-sessions. While breaking up and following
through with the game was not what I had originally
intended, it was well worth the wait to finish off. I feel confident that
another session or two with this gaming group will allow us all to better
appreciate the intricacies of this worker placement classic. Who knows, I might
eventually feel that we are good enough to add the Scoundrels of Skullport expansion into the mix.
Carcassonne also made it to the
table for a couple of matches which were both challenging and rewarding. I was
particularly glad that Neil joined in and played a full game netting a very
respectable score in one instance.
One of my other favourites,
Wingspan, also made it to the table this year. I must admit that teaching the
game to first-time players felt challenging as I could not really focus on my
game. Yet it was still an extremely rewarding experience to watch friends play
the game for the first time and doing so successfully following the tutorial I
delivered. They also enjoyed the overall experience
and were particularly captivated by the theme and sleek design of this
exceptional modern board game.
2022 also allowed me to test the
abridged ruleset for another board game classic, Talisman. Played following the
original rules, Talisman can be an authentic time
hog. As anyone who knows the game will testify, Talisman is not restricted to a
finite number of rounds, so the game will often last for as long as the players
continue their back and forth around the
board and between regions. The traditional ruleset is also highly confrontational, so players normally contend both with
monsters encountered through the event deck, as well as with other players
vying to be the first to reach the crown of command. On the contrary, the
adapted ruleset I obtained and played, turns the game into a cooperative
experience with the board itself as the sole enemy. It also reduces the time
necessary to complete the first part of the game, by randomly depositing key
sites around the outer region. In this way, players can speed up the levelling
of their selected characters and then proceed quicker into the middle and inner
regions. Having said that, the adapted game still took the better part of an
hour and a half to complete.
As was to be expected, in 2022
digital board game playtime still took the lions’ share. I played lots of
Wingspan, Raiders of the North Sea, Ascension (still a favourite), Lords of
Waterdeep, Backgammon, Cribbage, Fox in the Forest as well as a few games of
Root. I also managed to play my fair share of Hero Realms matches, exclusively
versus AI bots, but it was still a lot of fun to get my hands dirty with this
fantasy deck builder.
As far as new software games are
concerned, I bought two digital adaptations of popular board games in 2022. The
first as noted earlier is “Fox in the Forest” and the other “Root.” Root was a necessity just to get down to playing the game
right away. However, while the game adaptation is visually appealing, it tends
to lessen the importance of card texts and their visibility to the player.
Also, the selected factions' basic objectives are not accurately represented,
or easily accessible, during play. For these reasons, the digital adaptation
fails to offer a viable teaching experience to players. Going forward, I still
think that to get better at playing Root, I will need a good dose of live play
and more familiarity with the cards and core rules.
As an aside,
though not strictly a board game adaptation, I also bought “Dune: Spice
Wars.” This game turned out to be a Civilisation-like game, based on the
fictional planet Arrakis, with interminable play times. The graphics are
brilliant, but it is just that I can no longer put in the hours of play this
one demands. Furthermore, game play feels incremental, and actions taken earlier on during a
session come together, or fall apart, much later during play. At times, playing
this game feels like watching two trains about to collide in slow motion. You
know you are heading for disaster, but at some point, you realise that there is nothing you can do
about it.
Another
digital game of note I purchased in 2022 is the RPG-like “Hand of Fate 2”. This
is a follow-up to the original Hand of Fate which I had bought during a Steam
Sale some years back. Although this is a sequel, I
still found the fighting system to be dodgy, which I felt to be
irritating in certain situations, since it brings too much console-style combat
to what would otherwise be a tactical D&D clone with cards.
As Monty Python’s John Cleese was
fond of saying,” ...and now for something
completely different.”
Shipping costs to Malta became
something of a nightmare in 2022. This was the reason I ended up giving
AliExpress a decent try out. I bought the trick-taking
card game “The Crew” from AliExpress and it arrived within an acceptable
timeframe, which was encouraging. Overall, delivered product
costs through AliExpress are marginally more
contained, though I cannot understand how they manage it, when Amazon and eBay
are doubling the cost of almost any board game shown in their catalogues.
Regardless, any board games from abroad must, at least where
I am concerned, come through AliExpress. I cannot seriously consider Amazon or
eBay’s offers for the near future. I would like to offer a practical example of
just how much shipping is inflating costs when it comes to board games.
Having said that, this year I was
delighted to discover that an increasing number of local shops are catching up
when it comes to stocking modern board games. My copies of Lost Cities, Root
and even Imhotep were all purchased locally. Prices in all three cases were
very fair and reasonable when compared with online shops. In all three instances, the purchase was sensibly cheaper when you
factor in shipping costs. Obviously, these local
shops (The Model Shop, Warmongers, Games plus and others) avail themselves of
consolidated shipping which brings down the prices of the materials they
import. Something I obviously cannot do.
As a further note, this time
linked to AliExpress, I would like to point out
that it is not that the shipping is lower when compared to shipping costs
listed by Amazon or eBay, but that the games themselves
are listed with significantly lower prices. The
result is that once you slap the shipping cost to the game itself, the overall cost of that boardgame is comparable to what
you would expect to pay locally. The only real issue with AliExpress is that
they do not specialise in board games, so finding titles to purchase from them
can proved tricky or impossible.
As a practical example to my
argument, I would like to share a price comparison of purchasing the board game
Azul from Amazon and AliExpress. From Amazon the game has a catalogue price of
€31.99 and a shipping cost of €34.24, for a total cost of €66.23. From
AliExpress Azul has an eye wateringly low price of
€12.77 and a slightly steeper shipping cost of €40.67, for a total cost of
€53.44. While AliExpress comes with a slightly higher shipping fee, I can still
obtain the same identical title (Azul) for €12.79 less than what it would cost
me from Amazon.
At the end of the day however, I
still feel that currently there are substantial savings to be made by buying
through a local agent. Doing so, allows me to purchase
more titles than what I would be able to afford should I have to source all my
games from abroad. While I am not keeping my hopes up, I have heard encouraging
news that shipping costs and related organisation are expected to normalise
over the coming months and hopefully that will translate to more acceptable
price tags when it comes to purchasing new boardgames directly from abroad.
As 2022 slowly ends, I have some
additional games in the pipeline which I am interested
in obtaining for my collection. I have nominally booked/pre-ordered the third expansion
of Wingspan (Wingspan: Asia) which should arrive by the end of January to
mid-February. I have also signalled my interest in obtaining “Splendor Duel”
though it will most likely arrive by the second
quarter of 2023.
Before signing off on this last blog
for 2022, I wanted to spare a few minutes on ComiCon Malta 2022, held at the
end of October. The event was indeed very well attended,
and I was quite frankly surprised at the crowds I found there. However, the
event was not effectively managed. Areas were not properly segregated, and
cut-off rooms for specific discussion panels were poorly insulated from the constant brouhaha that epitomised the main hall. I
tried attending one D&D panel and all attendees struggled to understand
what the speakers were saying. Likewise, areas dedicated to live boardgame play-throughs
were not properly segregated from the flow of patrons and they felt crammed in
corners as afterthoughts.
The real shame however was the
space allocated to some established comic artists who were exhibiting their
works on site. The event was about Comic Culture and these artists should have
been afforded better focus. One thing I found deplorable was that there was no
proper signage highlighting the works of these same artists. I would have
expected at least a display of sorts running a PowerPoint or a brief video
highlighting their work and achievements. As set up, these professionals were
difficult to approach by patrons, who may not recognise them, or even mentally
associate them with some of the most iconic comic book creations of the past several
decades.
I do sure hope that these
shortcomings in Malta ComiCon 2022 will be properly addressed going forward, as
there is a strong local community of enthusiastic and avid comic book fans, who
would appreciate the effort put into organising such events. Furthermore, I also
think it is about time to start considering specific conventions focused on board
games, war gaming and roleplaying games. These could take the shape of live play
throughs of the latest games, gaming tutorials as well as discussion panels with
perhaps a few gaming tournaments thrown in.
That is all for 2022! I am hoping
that next year will bring interesting developments when it comes to board gaming,
as well as more opportunities for live play. I also hope to be able to meet up
more frequently with my gaming groups and to share more experiences around the
table. To all those who have read my blogs this year, I wish you all a good year
end and may the new year ahead treat you all kindly.
A prosperous New Year 2023 to
all.