Backgammon is a compelling blend of strategy and luck and has captivated players for millennia. Though variations exist, the standard format, played with 15 checkers per side and the iconic doubling cube, reigns supreme. This dynamic combination fosters exciting matches, where skill and chance intertwine to create unexpected twists and thrilling victories.
Before exploring the game’s history, which dates to ancient Mesopotamia (modern-day Iraq) around 5,000 years ago, let’s take a moment to discuss a relatively modern addition to the game, the ‘doubling cube’.
The doubling cube is a six-sided die that is used to increase the stakes of the game. It was first introduced in the 1920s at the Knickerbocker Club in New York City by an unknown player. The cube has the numbers 2, 4, 8, 16, 32, and 64 printed on its faces and is placed on the bar, between the two players, or along the edge of the board at the beginning of the game, indicating that both players have access to it. Either player can make the first double.
Although the doubling cube was initially created as a gambling tool, it has since become a staple in tournament play. In tournaments, the doubling cube is used to raise the stakes of the game while keeping track of the same.
Back to the ancient origins of the game, excavations unearthed artifacts resembling backgammon boards, suggesting its long and widespread journey. The Romans embraced it as "Ludus Duodecim Scriptorum," with evidence appearing in Emperor Claudius' portable chariot board! Centuries later, the Crusaders are believed to have brought it back to Europe, where it evolved into various forms, including "Irish" in the 16th century, eventually solidifying into the "backgammon" we know today, first mentioned in 17th-century England.
Modern backgammon boards can take various forms and sizes, while portable boards have existed for centuries. Sondegut's rollable leather backgammon board, which you can see in photos I have included in this blog, offers a modern twist. Crafted from premium leather, it is elegant and can be rolled up neatly for effortless travel. It even has a convenient zipper pocket where you can store away the checkers, dice (one pair for either player) as well as a doubling cube. It can be used anywhere with a flat surface. It is also compact enough to be easily playable on airplanes, park benches, or your favourite coffee shop, ensuring uninterrupted play wherever your journey takes you.
Now let’s have a look at the rules behind this game and how they come together to offer a genuinely engaging experience.
The standard format, the one that shines brightest, involves 15 checkers per side and the use of the doubling cube. Games are normally played to 7, 11 or 15 points depending on how much time the contestants have available. Though, strictly speaking, a 15-point game could be sensibly stopped at any time in between matches, depending on the needs of those playing.
Each player controls 15 checkers, initially positioned on specific points (called pips) on their outer and inner tables. Turns alternate, with players rolling two dice and moving their checkers according to the rolled values. Checkers can only move forward, one to many points dictated by the dice roll, hopping over other checkers (both friendly and opponent's) if necessary. A player may not however land on an occupied point. A point is considered occupied by another player if it has at least two of that player’s checkers on it.
Once all 15 checkers are on a player's inner table, the “bearing off” phase begins. Here, players roll the dice and remove checkers from points corresponding to the rolled values. For example, rolling a 5 allows removing a checker from the 5-point. The first player to bear off all their checkers wins.
A brief note on the use of the doubling cube. Before rolling the dice, a player can offer to double the game's stake by offering the cube to their opponent. The opponent has two options. He or she accepts, and the game continues, but the stakes are doubled (e.g., from 1 point to 2, or from 4 to 8, depending on previous doubles). Furthermore, the accepting player now takes control of the cube and can redouble (double again) in their next turn. Alternatively, the player may refuse the double. The refusing player loses the game and pays the current stake value (in points) to the winner.
This simple mechanic adds immense depth. When you are leading comfortably, you double, pressuring your opponent to risk losing more points if they lose. When trailing behind, accepting a double could be a calculated gamble, potentially doubling your comeback reward. Redoubling can be a bold statement, but one that backfires if you lose, quadrupling the stakes.
Despite the digital age, backgammon persists. While high-quality graphics are not essential, some modern digital adaptations, like Backgammon Blitz, offer a captivating and charming rendering of this timeless game. Tournaments still attract skilled players, online platforms connect enthusiasts across the globe, and casual games continue to bring friends and families together. The game's enduring popularity lies in its accessibility, quick set-up, and satisfying blend of luck and strategy. Its rich history, intellectual challenge, and portability ensure that the backgammon dice will continue to roll for generations to come.
References:
• Backgammon - Wikipedia: https://en.wikipedia.org/wiki/Backgammon
• The History of Backgammon - Alexandra Llewellyn: https://alexandrallewellyn.com/about/alexandra/
• Backgammon and its history - Hellenic Art: https://www.hellenic-art.com/hellenipedia/backgammon/
• How to set up a Backgammon board - https://www.wikihow.com/Set-up-a-Backgammon-Board




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