Wednesday, December 18, 2024

Levelling Up: 2024 - A Year of Board Games and New Adventures

2024 has been a great year for board gaming and for this blog! I have published 16 blogs (also counting this blog) covering a diverse spectrum of topics linked to the subject of Board gaming for a total of over 30,000 words! Quite an effort if I may say so myself. Yet I do it willingly as part of my ongoing investigation and research into the joys and benefits of board gaming. With the support of my gaming group, wife, and son Neil, I explored a diverse range of games, some of which we enjoyed so much that we played them twice. Although technically outside of 2024, I want to begin by mentioning two small games I played in December 2023.

Towards the end of 2023, I acquired two engaging two-player games, reflecting a growing market for this previously underrepresented segment.

The first, Hanamikoji, features unique mechanics and beautifully minimalist illustrations. I played it first with my wife, who appreciated both the art and gameplay while helping me clarify some rules. I later introduced it to my friend David, who also found it intriguing and enjoyable.

The second game, Splendor Duel, designed by Marc Andre and Bruno Cathala, builds on the original 2014 design while introducing innovative mechanics for two players. While the original Splendor can be played with two, Splendor Duel enhances the experience with a resource board for the limited coins and catch-up mechanisms like “favours” and the ultra-rare resource “pearls.” These additions create a richer strategic interplay.

The first game night of 2024 saw us play Pandemic: Fall of Rome, which my board gaming friends received positively. This spin-off combines historical themes with cooperative gameplay, where players work together in order to prevent the fall of the Roman Empire. While it retains many mechanics from the original Pandemic, it introduces new twists that enhance teamwork and cooperation. Familiarity with the original game helped us navigate its unique features, though there was still a learning curve.


In contrast, 3000 Scoundrels did not meet my expectations. My gaming group found it lacking, as the mechanics felt disjointed and failed to effectively encourage gambling and bluffing. Consequently, few players attempted to bluff, leaving a sense of something missing despite the game's high production values.

On a brighter note, we played Meadow, which was a standout experience. With stunning artwork and innovative gameplay twists, it balances competitiveness with the fun of creating a personal tableau of nature-themed cards. The overwhelmingly positive impression led us to play two consecutive sessions back-to-back.


The next game I introduced to my gaming group in 2024 was the classic High Society, designed by Prof. Reiner Knizia. This auction game features clever inverse bidding mechanics that activate whenever undesirable cards come up. Although it is quick, it presents significant challenges in choosing which cards to bid on, how much to wager from limited funds, and the timing of those bids. Players must also retain some funds at the end, as having none means they cannot win, even if they might have scored big during the game. My group had mixed feelings about High Society; it wasn't disliked but didn’t receive unanimous praise. Personally, I enjoyed it and would happily introduce it again.


I also acquired and played Risk Strike, a small-box game inspired by Risk. My previous experiences with the original Risk were unfavorable due to its lengthy gameplay and reliance on dice luck. In contrast, Risk Strike focuses on brief, intense tactical decisions while still incorporating some dice rolls. Its shorter duration makes it a more enjoyable option that fits well into brief gaming sessions.

This year, our gaming group was captivated by Heat: Pedal to the Metal, designed by Asger Harding Granerud and Daniel Skjold Pedersen. Whil
e it seems simple at first glance, the game features intriguing mechanics that make it a standout title in modern board gaming. It was one of only two games in 2024 that warranted consecutive play sessions.

In Heat, players use a combination of Movement, Heat, and Stress cards to compete on the racetrack. The limitations on maximum speed while navigating corners add a significant strategic layer, requiring careful consideration of how many movement cards to play without risking a loss of control from overheating. Despite being a cardboard simulation, the game demands players' attention as they assess their position relative to others, manage their available cards, and anticipate future draws to replenish their hand.

I confidently predict we will enjoy more sessions of this exceptional game in 2025.


While I've discussed the games played during our gaming nights in 2024, I haven't yet mentioned those I enjoyed with my younger son, Neil. In my quest to find engaging titles for him, I successfully introduced a few favorites.

Two games he particularly enjoyed this year are Exploding Kittens and Dungeon Mayhem. Exploding Kittens is a whimsical game where players take turns adding cards to a common discard pile while trying to avoid drawing the "Exploding Kitten" card. Although it involves some tactical decisions, it remains easy to understand and is suitable for children as young as nine due to its short playtime.

Dungeon Mayhem, on the other hand, features Dungeons & Dragons-style confrontations among iconic races, presented with cartoonish artwork. Players compete using character-specific decks, allowing for strategic card play despite some reliance on luck. The goal is simple: reduce your opponent's health to zero before they do the same to you. While it can accommodate more players, I prefer the two-player format, which feels like a simplified version of Magic: The Gathering.

The game rules manage asymmetric play reasonably well, but some creature decks seem overpowered against others. This feeling was reinforced by the booster box I purchased, which includes six additional characters that appear stronger than the original ones. Regardless of these concerns, Neil loves the game, and we've enjoyed numerous mini-tournaments where we select different characters and swap decks in subsequent rounds to balance competition.

This year, I organized a two-player game of Wingspan with Neil, which he played from start to finish. This was a notable achievement since it took about an hour. He enjoyed the experience, though not as much as some other games we played.

Earlier, we also played a couple of rounds of 7 Wonders Duel. However, Neil still seems too young to grasp the subtle strategies involved in this two-player variant, which requires building card synergies for effective gameplay. This medium- to long-term planning can be challenging for younger kids. Nevertheless, I remain optimistic that we will revisit this game in the future.


Another entertaining party game we enjoyed was Yes/No!, which serves as a fun icebreaker. Players try to get their opponents to say "yes" or "no" while creatively avoiding those words themselves, making it similar to a family-friendly version of Taboo.

We also tried Rubik’s Race, a spatial 2D puzzle that, while different from the classic Rubik’s Cube, is still enjoyable. Additionally, Neil is showing promise as a chess player, and I believe he has significant potential for improvement.

Overall, I look forward to playing many more board games with Neil in 2025, including revisiting some of our previous favorites.

This year, I expanded my collection with several small-box games, which I find appealing for their portability. You can easily pack a few into a small bag without needing a duffle bag, allowing for great gaming experiences on the go. However, not all small-format games are created equal; their design limitations mean fewer components, but they often emphasize quality and mechanics.

One new addition is Fox in the Forest, a quaint two-player trick-taking game that piqued my interest. While I typically prefer other styles, such as cooperative games, I appreciate its simpler ruleset, making it accessible for casual or younger players. I already own a stronger contender in this genre, The Crew: Quest for Planet 9, which features limited communication and cooperative gameplay—elements not commonly found in trick-taking games.


I also discovered Battleline: Greeks vs. Persians and Battleline Medieval, both reimaginings of Reiner Knizia's Schotten Totten. Knizia’s signature minimalist design shines through, paired with engaging gameplay. I highly recommend trying these games at least once.

In 2024, I added Tiny Epic Crimes to my collection, making it the third "Tiny Epic" game from Gamelyn Games that I've acquired. Like its predecessors, it offers substantial gameplay value in a compact box. Although I haven't played it yet, I'm eager to do so in 2025. This also reminds me of Tiny Epic Dinosaurs, another title I look forward to exploring, which promises some fun dino breeding mechanics.


Over the past few weeks, I’ve explored a genre of party games I typically avoid: Social Deduction games. Notable examples include Coup and its expansion Coup Reformation, as well as Quest. In these games, players are assigned factions competing for control, making them enjoyable for larger groups of four or more. I plan to use them as filler games during the upcoming holiday season.

Another game I acquired that excels with higher player counts is Decrypto, a team-based communication game where players transmit and decipher codes. Each team has an Encryptor who gives clues linked to a secret three-digit code, while the opposing team tries to intercept it. Teams earn tokens for correct guesses and miscommunications, and the game ends when a team collects two tokens of either type, aiming for two Interceptions to win. This game is also a strong candidate for holiday gatherings if I can get it to the table—wish me luck!



In the two-player category, I recently added the award-winning Sky Team. In this cooperative game, one player acts as the pilot and the other as co-pilot, working together to land an airliner at various airports by managing dice placement for speed, altitude, and direction. Players must silently assign dice to actions like deploying flaps while avoiding obstacles. It emphasizes strategic planning and teamwork, making it perfect for relaxed game nights after a pleasant meal with wine.

Invincible: The Hero-Building Game is my latest acquisition, perfectly aligning with my love for cooperative board games. In this tabletop game, players create unique heroes by selecting various abilities and equipment. They face challenges and engage in combat through dice rolls and strategic decisions, emphasizing creativity and diverse gameplay in each session. While it will take a few games to fully assess its mechanics, I believe it will resonate well with my gaming group, who have previously enjoyed titles like Pandemic.

Yet before winding this blog down I would like to spare a few words concerning this truly golden age of modern board gaming.

Human beings have engaged in games since the dawn of civilization, with evidence of simple board games dating back to 5000 BCE. Play seems to be intrinsically linked to our humanity, offering an escape from the mundane as players immerse themselves in alternative rules and objectives. The goals can range from tangible rewards to simply the prestige of being recognized as a victor, much like the laurel wreaths awarded to ancient Greek athletes during the Olympics.

Games serve as a sandbox where players can compete without real-world consequences. In games like chess or Hnefatafl (Viking Chess), while a king may be captured, there are no physical losses. Within these games, players agree to abide by their rules, creating a micro-universe where they can experience freedom from daily constraints. This "magic circle" allows friendships to flourish, often leading to lasting connections even after the game ends.

While some argue that online games like Minecraft, Roblox, or World of Warcraft provide similar social benefits, I believe in-person interactions strengthen these connections over time. For play to yield its benefits, it must be approached with sincerity and commitment to the rules. Engaging with cynicism or detachment undermines the game's legitimacy and shatters the shared illusion.

Looking ahead to 2025, I feel optimistic about enriching my gaming experiences further. I plan to revisit beloved games and introduce new titles that will challenge and engage my gaming group. My aspirations extend beyond gameplay; I aim to continue exploring the historical, sociological, and cultural contexts of the games we play.

2024 has been a rewarding year when it comes to exploring new genres, especially when it comes to social deduction games. I also particularly enjoyed trying out two Reiner Knizia titles namely Battleline, for its streamlined rules and strategic depth, and High Society with its interesting bidding mechanisms. Furthermore, from Fox in the Forest to the exciting challenges of Heat: Pedal to the Metal, each game played created memorable moments.

Finally, I would like to express my gratitude for taking the time out of your busy schedules to read my contributions to this blog in 2024. I view BGHaven as a growing and evolving exploration of all that makes board gaming so captivating. As you may have understood from my blogs to date, my aim is to make sense of the various aspects of board gaming as a human endeavour, seeking to understand what board gaming brings to the table and why engaging in this form of recreation is significant.

I encourage you, whenever possible, to acknowledge those blogs that resonate with you by liking or commenting here, or on the companion Facebook Group. Each "Like" or comment serves as a valued endorsement of my work and will support my ongoing commitment to this blog. Thank you once again for your engagement.

 

List of board game titles mentioned in this blog

If you would like to learn more about the games mentioned in this blog, why not click on one of the links below, you might discover you next favourite board game! 


3000 Scoundrels

7 Wonders Duel

Battleline (Greeks vs Persians)

Battleline (Medieval)

Coup / Coup Reformation

Decrypto

Dungeon Mayhem

Exploding Kittens

Fox in the Forest

Hanamikoji

Heat: Pedal to the Metal

Invincible: The Hero-Building Game

Meadow

Pandemic - Fall of Rome

Quest

Rubik’s Race

Sky Team

Splendor Duel

Wingspan


 

No comments:

Post a Comment