Leadership and Delegation seen through Board Games


Over the past decade or so, Malta has become widely recognised as a leading hub for the global digital gaming industry, with much of the local focus centred on high‑technology, screen‑based innovation. Initiatives such as GamingMalta and the Basecamp incubator in Żejtun provide strong support for those developing video games or operating within the esports ecosystem. These business models, which are rightly encouraged for their economic and creative value, are largely built around a screen‑centric model of entertainment. This mode of engagement has grown significantly, not only as a form of leisure but also as a defining feature of modern work and productivity.

At the same time, increased awareness of the mental and cognitive strain associated with constant digital engagement has given rise to a countermovement focused on active disconnection. Many individuals are deliberately seeking tactile leisure activities and structured periods of offline rest to counter screen fatigue and restore mental wellbeing. In this context, board games present an effective and accessible solution, as they promote face‑to‑face social interaction, strategic thinking, and collaborative problem solving away from digital interfaces. Within organisational settings, management can leverage such tools to strengthen teams and stimulate creativity by encouraging complex thinking in a relaxed, screen‑free environment. Integrating physical, analogue activities into the workplace can therefore help reduce employee burnout while supporting a more resilient, and innovative corporate culture.



The principal appeal of physical board games lies in their capacity to encourage human connection. In today’s world where communication is often mediated by electronic interfaces, sitting around a table requires players to interpret body language and navigate social dynamics in real time. For a start-up, where team cohesion is vital, these interactions are invaluable. By entering the “magic circle”, a concept introduced by Johan Huizinga to describe the imaginary boundary where players agree to follow a game's unique rules, usual office hierarchies are suspended. This space allows a junior staff member to assume a leadership role, while a senior executive may practice following instructions, thereby strengthening professional relationships through play.

Cooperative games such as the modern classic “Pandemic” offer a perfect simulation of a high-pressure corporate environment. In this game, players must work together to stop the spread of global diseases, with each person assigned a specific role with unique abilities. This mirrors the structure of a successful business where different departments must coordinate their efforts to achieve a common goal. It is during these sessions that various issues such as that of the alpha gamer often arise. In this example, we have one person who attempts to control the moves of everyone else, effectively stifling the contributions of the team. Addressing this behaviour as well as any other emergent issues at the game table could provide an effective way to discuss various concepts such as micromanagement within the company culture.

To successfully integrate this into a professional setting, one must understand the different types of “players” that exist within a workforce. Some individuals are natural optimisers who enjoy the efficiency of resource management games. These people are often the ones who find the most effective ways to allocate a budget or manage a supply chain. Others are more socially driven and excel in games that require negotiation and the building of alliances. By identifying these traits during play, a business owner can better understand how to place staff in roles that honour their natural strengths.

To further illustrate how these principles apply to the local workforce, one might consider specific titles that mirror these common management archetypes. The first of these is Catan, a game which focuses heavily on the art of negotiation and the management of finite resources. This experience is particularly relevant for those in sales or procurement roles, as it requires players to trade with their rivals to achieve their own goals. A player who excels at Catan often exhibits traits associated with a negotiator who understands that long term success frequently depends on the ability to forge mutually beneficial alliances even when the competition is significant.

In contrast, the game Splendor offers a clear parallel to the role of an optimiser. This game involves building a commercial engine by collecting gems and acquiring cards that provide permanent discounts for future purchases. It rewards the player who can identify the most efficient path to victory with the fewest moves possible.

A different set of skills is required for Hanabi, a cooperative game where players must work together to create a firework display. The unique challenge here is that players hold their cards facing outwards, meaning they can see what everyone else possesses but are blind to their own hand. Success depends entirely on the clarity of the information shared between colleagues. It is an excellent tool for identifying leaders who communicate with precision and for teams that need to build a culture of absolute trust.

Similarly, 7 Wonders provides a lesson in rapid decision making and strategic adaptation. Because all players act simultaneously, there is very little downtime, and one must constantly adjust their plans based on the actions of their neighbours.

Finally, The Crew serves as a masterclass in delegation and nonverbal cooperation. As a trick taking game where communication is strictly limited, players must understand the objectives of their teammates without constant discussion. This represents the ultimate level of team alignment where every individual knows their role so well that they can anticipate the needs of the collective.


When seen under this light, board games can serve as analogue tools which could offer a profound opportunity for collective learning that goes beyond the traditional classroom setting. By engaging in shared play, a workforce can develop a common language of strategy and cooperation which fosters a deep sense of mutual understanding. This process does not merely benefit the organisation but also speaks to the individual aspirations of each employee. A person may feel valued when their strengths are highlighted in a game. However, it remains to be seen whether this could eventually translate as genuine interest in the company’s long-term future. While there is still no guarantee that this benefit will materialise, the alignment between personal drive and corporate goals can still be seen as the foundation of a resilient and motivated workforce.

The transition from rigid, top-down hierarchies toward collaborative methodologies significantly enhances operational efficiency. By refining communication and streamlining delegation, organisations can effectively eliminate the "hidden costs" of confusion and wasted time. This shift allows employees to focus on their core responsibilities with greater clarity, resulting in a more energised, resilient, and productive workplace.

As these collaborative habits mature, they transcend individual departments to strengthen the broader business community. A workforce capable of aligning personal aspirations with collective objectives becomes a formidable long-term asset, fostering trust between partners and accelerating project delivery.

To achieve this alignment, board games offer a unique, practical environment for testing leadership and delegation in their most fundamental forms, away from digital distractions. Consequently, the structured use of board games serves a dual purpose: it directly enhances the quality of employee output and cultivates latent individual skills. When these factors combine, they work synergistically to provide the foundation for a comprehensive, company-wide innovation drive.


More importantly, we can reach this goal while genuinely supporting a healthy work-life balance. This means setting aside specific time away from screens and the constant connectivity that has dominated the last twenty years. For this to work, both employers and employees must agree to step back from the endless stream of information provided by the internet and its various services. The real question is whether this desire to change our relationship with technology will lead to a fundamental shift in how we use the tools around us. By making this change, we might finally rediscover what it actually means to be human.

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